Willer Academy Physics Notes
Complete guide to Motion in Straight Line, Motion in a Plane, and Laws of Motion
Motion in a Straight Line
Kinematics describes motion without considering its causes.
Key Definitions
- Displacement: \(\Delta x = x_{\text{final}} - x_{\text{initial}}\)
- Average Velocity: \(v_{\text{avg}} = \frac{\Delta x}{\Delta t}\)
- Instantaneous Velocity: \(v = \frac{dx}{dt}\)
- Average Acceleration: \(a_{\text{avg}} = \frac{\Delta v}{\Delta t}\)
- Instantaneous Acceleration: \(a = \frac{dv}{dt} = \frac{d^2x}{dt^2}\)
Equations of Motion (Constant Acceleration)
- \(v = u + at\)
- \(s = ut + \frac{1}{2}at^2\)
- \(v^2 = u^2 + 2as\)
- \(s = \frac{(u + v)}{2} \times t\)
Where: \(s\) = displacement, \(u\) = initial velocity, \(v\) = final velocity, \(a\) = acceleration, \(t\) = time
SUVAT Calculator
Key Points
- The slope of a position-time graph gives velocity
- The slope of a velocity-time graph gives acceleration
- The area under a velocity-time graph gives displacement
- The area under an acceleration-time graph gives change in velocity
Motion in a Plane
Motion in two dimensions can be analyzed by resolving into two perpendicular components.
Projectile Motion
Initial Velocity: \(u\), Angle of Projection: \(\theta\)
- Initial Components: \(u_x = u \cos \theta\), \(u_y = u \sin \theta\)
- Time of Flight: \(T = \frac{2u \sin \theta}{g}\)
- Maximum Height: \(H = \frac{u^2 \sin^2 \theta}{2g}\)
- Horizontal Range: \(R = \frac{u^2 \sin 2\theta}{g}\)
Projectile Motion Calculator
Uniform Circular Motion
- Angular Velocity: \(\omega = \frac{\Delta \theta}{\Delta t} = \frac{2\pi}{T}\)
- Centripetal Acceleration: \(a_c = \frac{v^2}{r} = \omega^2 r\)
- Centripetal Force: \(F_c = \frac{mv^2}{r} = m\omega^2 r\)
Key Points
- Projectile motion follows a parabolic path
- The horizontal and vertical motions are independent
- Maximum range is achieved at 45°
- In circular motion, speed is constant but velocity changes due to direction change
Laws of Motion
Dynamics deals with the forces that cause motion.
Newton's Laws of Motion
- First Law (Inertia): An object remains at rest or in uniform motion unless acted upon by a net external force.
- Second Law: \(\sum F = ma\)
- Third Law (Action-Reaction): For every action, there is an equal and opposite reaction.
Friction
- Static Friction: \(f_s \leq \mu_s N\)
- Kinetic Friction: \(f_k = \mu_k N\)
Momentum
- Momentum: \(\vec{p} = m\vec{v}\)
- Impulse: \(\vec{J} = \Delta \vec{p} = \vec{F} \Delta t\)
- Conservation: If \(\sum F_{\text{ext}} = 0\), then \(\sum p_{\text{initial}} = \sum p_{\text{final}}\)
Force and Acceleration Calculator
Problem-Solving Strategy
- Draw a Free Body Diagram (FBD)
- Identify all forces acting on the object
- Choose a coordinate system
- Resolve forces into components
- Apply Newton's Second Law: \(\sum F_x = ma_x\), \(\sum F_y = ma_y\)
- Solve the equations
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